I thought this was the end of the story.īut something was stirring at RunTimeDNA. When I combined it with a set of textures Daio made for V3 (based upon photos of her favorite cat), I finally got the body shape I wanted from the start. Then DAZ released Aiko 3 and the figure's versatility jumped when Beth Capsces offered a set of morphs including a "cat mouth". Okay, this was getting closer to my "ideal". Accept in his case, he fused the head of the (then recently released) Millennium Cat with the body of Victoria 2. Little Dragon came along and followed upon LemurTek's concept.
It worked, but I knew "squat" about magnet shaped morphs to give her proportions closer to my original illustrations. A texture turned an upper garment into a leather biker's jacket and I found a pair of leg-warmer props, the two distinctive element's of K'th's wardrobe (such as it was). I actually wound up with a (arguably) passable version. I started with the "Second Nature" figures LemurTek created, fusing body parts of the P4 nude male and female figures with the heads (and in some cases, rear legs) of the program supplied lion, wolf and cat. I thought it might prove interesting to adapt "K'th" into a digital medium. I dabbled in some VERY basic digital modeling with Caligari's TrueSpace and eventually learned of and purchased Poser, starting with version 4. Besides no internet (or its earlier equivalent, an electronic bulletin board service), I was not part of any fan group mailing service. Like I stated above, I doodled her while living in a small southern town. FAR from it! Sexy cat-girls were a dime a dozen. Hoo boy! Suddenly, I realized I was a very small fish in a very large ocean! I thought I had created something "unique". Come summer 1997, a locally owned ISP offered a flat rate plan that allowed me access to the world wide web. 1, '96, I joined CompuServe (it offered a local access number).
#ANTHRO WOLF 3D MODEL PC#
(Hey, some guys like hosiery and high heels, 80s inspired "rumpled" leg-warmers are my "thing".) Christmas 1995 I got my first Windows based PC and Jan. What? Other people drew "serious" funny animals? (Well, Eric's were comparatively a bit more whimsical but with an adult "edge".) By the mid 90s, I settled upon K'th's attire, adding a mini biker's jacket to her fingerless gloves and leg-warmers. It was at an early Dragon*Con that I met someone who had a stack of photocopied works by people named Eric Schwartz, Terrie Smith and Ken Sample. (Yes, how wonderfully pretentious.) By 1992 I went to my first couple of weekend sci-fi conventions.
By 1990 I had finalized her overall look and proportions and officially named her "k'tharr Rauthimas". Such was the way of things living in a small southern town before the internet (well, before Windows 95 let everyone and their great aunt easier access). At that time, I had no idea a "fandom" centered upon "funny animals" both silly and serious. In 1985 I doodled my first anthropomorphic character. Some of you may wish to skip the following retrospective and just look at the comparison render. What got you interested in the concept and how have 3D rendering tools allowed you to visualize those ideas? But for those who do like to compose scenes with "anthros'", why don't we share examples and anecdotes. Some people prefer soccer to "American" football, while others care for neither. Obviously, the motif is not everyone's cup of tea. They can be stand-alone meshes or morphs and/or add-one parts for existing figures. They can be serious or humorous, "realistic" or "cartoonish". They can be geared for Poser or DAZ it doesn't matter to me. But they are known by several names, anthros, anthromorphics, anthro-morphs, "funny" animals, furries, hybrids, "Moreaus" (in homage to the HG Wells' character) and others I can't immediately recall. By "anthro'" I mean models combining human and animalistic attributes.